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MARKET POTENTIAL and GLOBAL SALES

Market analysis and projections of online shopping within the fashion sector

Year 2022

Total online market
2.715 trillion
Fashion market
775.118 billion

Forecast
Year 2023

Total online market
2.897 trillion
Fashion market
834.446 billion

Year 2023

Total online market
3.040 trillion
Fashion market
883.427 billion.

Year 2025

Total online market
3.173 trillion
Fashion market
927.140 billion

FASHION IS THE LARGEST GLOBAL ONLINE MARKET

According to a UN study, the world's 13 largest trading platforms sold $2588 billion worth of goods last year. China and Canada are homes to the largest online shopping platforms in the world.

E-commerce platforms reached a turnover of $2.9 trillion in 2020, resulting in a 20.5% year on year increase. Retailers generated nearly one in every $5.40 in sales last year through online business, according to the study. Online-generated sales now account for 19 percent of total sales for global retailers. The same gauge floated around 16% in 2019

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METAVERSE

METAVERSE MARKET SIZE AND INDUSTRY

In October 2021 capitalization of Web 3.0/Metaverse companies was 0.03 trillion dollars, while that of Web 2.0 companies was 14.8 trillion dollars. Meta (earlier known as Facebook) had a market capitalization value of 1.98 trillion dollars. By 2024, Metaverse space is set to be worth $800 billion. In 2021, the global metaverse market size was valued at $ 63.83 billion. Major investments include companies like Meta, Corporation, Roblox, NVIDIA Corporation, and others. Microsoft bought Activision for $68.7 million. Meta (Facebook) invested $10 billion in its metaverse projects.

METAVERSE USERS

The number of Metaverse users has tremendously increased in the past few years. Each year thousands of people are attracted to the Metaverse to fulfil their imagination, play games, and try new experiences. It is estimated that 25% of people will spend at least one hour per day in the Metaverse. 27% of female and 39% of male users are highly interested in the Metaverse.

USER STATISTICS

Users of Metaverse that are 13 years old or younger amount to 51%. In the year 2022, Metaverse has reached 400 million monthly active users, an all-time high value. Users that can legally register on a blockchain virtual world are only 13.2% of the active Metaverse monthly users. By 2026, 25% of people will spend an hour or more than it each day in the Metaverse. 52% of users around the globe want to join the Metaverse for work-related opportunities.

METAVERSE STATISTICS (TOP PICKS)

  • Metaverse industry is valued at $47.48B (Statista).
  • Global Metaverse market revenue to reach $678.80 billion by the end of 2030.
  • 46% of the Metaverse revenue was generated in North America in 2021.
  • 36% of the Metaverse market share is contributed by VR and AR technologies.
  • In the year 2021 gaming sector registered a revenue share greater than 27.17%, - highest in the application segment.
  • Metaverse projects capped 400 million monthly active users in 2022.
  • Around 74% of the adults in the US have joined or will join the Metaverse. 
  • 25% will spend one hour or more each day in the Metaverse.
  • 10.7 million players witnessed the live performance of Marshmallow in a fortnight concert. 
  • With 230 million monthly users, Roblox is an enormous virtual world in the Metaverse.
  • 77% of people think that Metaverse can cause harm to reality.